I am trying to understand what are the influences on the game engine and AI when controlling various cars on the same track.
As an example I like to use Longford 1967 for most of my car tuning testing.
The long straights, unforgiving 100% commitment braking zones and bumpy undulating track surface make it like a mini Nurbergring for car setup.
My main question is what causes the AI to stick to the racing line in some cars but in other cars have them take liberties with the braking points...
Question about car/AI behaviour on various tracks
As an example I like to use Longford 1967 for most of my car tuning testing.
The long straights, unforgiving 100% commitment braking zones and bumpy undulating track surface make it like a mini Nurbergring for car setup.
My main question is what causes the AI to stick to the racing line in some cars but in other cars have them take liberties with the braking points...
Question about car/AI behaviour on various tracks