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Editing physics to existing vehicles

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Currently, I am facing an ongoing challenge, and it's with the physics of these two cars:

  • Ferrari F1 concept
  • Red Bull x2010
One is the mostly admired playable concept for AC, while the other carries a top speed at over 450 km/h, and whose 0-100 acceleration is reported at under 3 seconds flat.

I had made my decision to drop the Red Bull x2010 from my lineup for diverse reasons, but I want to make the ferrari f1 concept to carry that performance the red bull x2010...

Editing physics to existing vehicles

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